/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

/* ScriptData
SDName: Boss_Gehennas
SD%Complete: 90
SDComment: Adds MC NYI
SDCategory: Molten Core
EndScriptData */

#include "ScriptPCH.h"

#define SPELL_SHADOWBOLT            19728
#define SPELL_RAINOFFIRE            19717
#define SPELL_GEHENNASCURSE         19716

class boss_gehennas : public CreatureScript
{
public:
    boss_gehennas() : CreatureScript("boss_gehennas") { }

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new boss_gehennasAI (pCreature);
    }

    struct boss_gehennasAI : public ScriptedAI
    {
        boss_gehennasAI(Creature *c) : ScriptedAI(c) { }

        uint32 ShadowBolt_Timer;
        uint32 RainOfFire_Timer;
        uint32 GehennasCurse_Timer;

        void Reset()
        {
            ShadowBolt_Timer = 6000;
            RainOfFire_Timer = 10000;
            GehennasCurse_Timer = 12000;
        }

        void EnterCombat(Unit * /*who*/) { }

        void UpdateAI(const uint32 diff)
        {
            if (!UpdateVictim())
                return;

            //ShadowBolt_Timer
            if (ShadowBolt_Timer <= diff)
            {
                if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1))
                    DoCast(pTarget, SPELL_SHADOWBOLT);

                ShadowBolt_Timer = 7000;
            } else ShadowBolt_Timer -= diff;

            //RainOfFire_Timer
            if (RainOfFire_Timer <= diff)
            {
                if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
                    DoCast(pTarget, SPELL_RAINOFFIRE);

                RainOfFire_Timer = urand(4000,12000);
            } else RainOfFire_Timer -= diff;

            //GehennasCurse_Timer
            if (GehennasCurse_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_GEHENNASCURSE);
                GehennasCurse_Timer = urand(22000,30000);
            } else GehennasCurse_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_gehennas()
{
    new boss_gehennas();
}
